Backgrounds in TCJSgame
In TCJSgame v3, backgrounds are controlled directly through the
Display
class. Unlike drawing shapes or images manually,
background styles in TCJSgame are set using built-in helper methods that
apply CSS to the canvas element. This makes it easy to switch colors,
gradients, and borders without having to manage extra drawing logic.
The most common method is
display.backgroundColor(color)
, which fills the canvas
background with a solid color. You can also use
display.lgradient(to, c1, c2)
to apply a linear gradient, or
display.rgradient(c1, c2)
to apply a radial gradient. These
functions take CSS-compatible color values, meaning you can use named
colors ("red"
), hex codes ("#3498db"
), or even
RGBA values for transparency.
Examples
// Create a display
let display = new Display();
display.start(600, 400);
// Solid background color
display.backgroundColor("lightblue");
// Linear gradient (top to bottom)
display.lgradient("bottom", "skyblue", "darkblue");
// Radial gradient (center outward)
display.rgradient("yellow", "orange");
// Add a border
display.borderStyle("solid");
display.borderColor("black");
display.borderSize("5px");
These styles persist throughout the game unless you change them again. You can even combine background styles with other features like TileMaps or Sprites. For example, setting a gradient background while still drawing animated sprites on top creates depth and improves the game’s visual design.
Component
of type "image"
and update its
position inside the update()
loop.