Sound in TCJSgame
Audio is an important part of any game, adding atmosphere, feedback, and
immersion. TCJSgame v3 includes a simple Sound
class that
wraps the HTML5 <audio>
element, allowing you to play
and stop sounds with ease. Each sound is loaded once and can be reused
multiple times during gameplay.
To use sounds, create a new Sound
object by passing the file
path (e.g., "jump.mp3"
) to the constructor. The
play()
method starts the sound, while stop()
pauses it. Since the sound element is hidden, it will not appear on the
page, but it is still fully functional.
Example: Playing a Sound
// Load a jump sound
let jumpSound = new Sound("jump.mp3");
// Play the sound when space is pressed
function update() {
if (display.keys[32]) { // Space bar
jumpSound.play();
}
}
Example: Stopping a Sound
// Background music
let music = new Sound("background.mp3");
// Start music
music.play();
// Stop music after 10 seconds
setTimeout(() => {
music.stop();
}, 10000);
Because the Sound
class uses HTML5 audio, you can play MP3,
WAV, OGG, and other supported formats. You can also load multiple
instances of sounds for different effects, such as footsteps, explosions,
or background music.